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Programmer [Avatar Project]

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Job Description
We are looking for programmers with different kind of skill-sets and experiences who are eager to join the process of creating our next amazing AAA game! As part of our team, you will work closely with other programmers, designers, artists and testers in order to bring the best game to the players.

We are looking to fill multiple positions so whatever your preference is when it comes to programming games, we have something for you!

If you are unsure of where you would fit in best, as long as you are talented and passionate we will find a place together with you where you can grow and have the best years of your career!

All roles are permanent positions based in Malmö, Sweden, and requires working onsite.

Responsibilities

•Design, implement, debug, and iterate on new and existing technologies
•C++ programming
•Development in a multithreaded environment using modern techniques


You as a person
You have previous experience, and thrive with, working autonomously with cutting-edge technology. You know how to structure your work, and can keep a realistic perspective on follow processes through, even in a flexible and dynamic environment. Your passion for your work enables you to identify the small details that greatly enhance the over-all quality of the project. We value cooperation highly, and since you'll be working closely with other disciplines it's important that you can communicate clearly and make sure that relevant information gets through to the intended recipients.


Qualifications
•Knowledge of C++ programming from prior experiences
•Passion for programming in the games industry, which enables you to see the project through the eyes of the player
•Knowledge of the process and life-cycle of games development
•Experience with predicting task duration and understand dependencies within the project and the different developers


Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are around 400 people from 35 different countries working together to produce major titles such as World in Conflict, Far Cry 3 and our latest release Tom Clancy’s The Division.

We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio. Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

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